Remember the message window that Director has? Very useful if you just want to quickly try out something. Do it while your game is running or not running, it’s all good.
It’s one of the few Director features that I’ve missed in Unity for a while. When Miguel de Icaza announced an interactive c# program, [...]
Making sure you have 0 warnings is good advice. Unfortunately, I’m not perfect, and in one of my current projects, I have a pretty big list of warnings that I know are not important.
Today, I got bitten by not following the 0 warnings advice. I searched for a bug for over an hour. Let’s see [...]
It’s no secret I really like C#. Not all is happily ever after though:
public interface ICanDoSomething
{
IAnimal FindAnimal();
}
public class Dog : IAnimal
{
}
public class DoSomething : ICanDoSometing
{
Dog FindAnimal() //I want this to work!
{
return new Dog();
}
}
Why does the FindAnimal [...]
Mono is the software that powers the scripting functionality in Unity3D.
Why this is so exciting? Mono is a free, open source implementation of:
A C# compiler
A .NET CIL Virtual Machine
The .NET class libraries.
Why is that so exciting?
C# is a great language. I think it has a great mix of flexibility, static typing and managing my memory.
C# [...]