Lucas Meijer

Game Development Consultancy

Posts Tagged ‘director

31 Mar, 2009

Director 11.5 released

Posted by: lucas In: Uncategorized

Hey,
Just got back from GDC 2009. A lot of stuff happened, but this post is about the release of Director 11.5
I’m happy to see that after so many years (I’m counting 8), there is finally a director release that has some actual new runtime features:

New audio engine. (5.1 + Filters)
ByteArray support. (One of many [...]

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17 Mar, 2009

Message Window in Unity

Posted by: lucas In: Uncategorized

Remember the message window that Director has? Very useful if you just want to quickly try out something. Do it while your game is running or not running, it’s all good.
It’s one of the few Director features that I’ve missed in Unity for a while. When Miguel de Icaza announced an interactive c# program, [...]

26 Jan, 2009

More Director vs Unity

Posted by: lucas In: Uncategorized

I frequently get emails along the lines of “hey, what do you think is a best for my project. director or unity”. The answer to that question totally depens on what kind of project you’re making. Let’s do a quick featurelist:
Unity3D

superb 3D engine
crap 2D support. No layered psd import, no 2d layout functionality
wii support
iPhone [...]

15 Jan, 2009

Shockwaveplayer Payloads

Posted by: lucas In: Uncategorized

I was happily surprised to see that both Tom Higgins (from UnityTech) and Allen Partridge (from Directorteam @ Adobe) have taken the time to comment on my previous post on webplayer strategies.
Allen made some comments describing his view on the payloads that the shockwave installer carries. (If you’re new here, the shockwaveplayer has an opt [...]

12 Jan, 2009

Web player strategies

Posted by: lucas In: Uncategorized

As I move from Director towards Unity for most of my development, I notice a lot of differences between the approaches both companies have towards their product. There’s a lot to be said about these differences. This post is about their approaches to their webplayers, and why this matters for developers like you and me.
Both [...]

24 Dec, 2008

Auto referencing assets.

Posted by: lucas In: Uncategorized

In my Director days, I used to refer to all my assets by name. I’ve always found this very comfortable, and it was one of my biggest complaints / annoyances when I started using Unity.

firetextures = []
repeat with i=0 to the maxinteger
hTex = m3D.texture(”fireanimation_”&i)
if voidP(hTex) then exit [...]

14 Nov, 2008

Hello Unity3D

Posted by: lucas In: Uncategorized

As some might have noticed, I’ve started using Unity3D pretty much full time starting several months ago. I used to be a 95% Director developer, but unfortunattely subsequent owners of Director (macromedia and adobe) have left the project in limbo.  From a game development point of view, Director 11 is as powerful as Director8.5, which [...]

Grusomme Gabriels forbannelse is the title of a retail game I made with the folks at Artplant. It’s based on a popular norwegian character called (surprise) Kaptain Sabeltann. This is actually our second game about Kaptein Sabeltann, we made another one a few few years ago. This game was written in Director, and is released [...]

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13 Nov, 2008

ShowJumping

Posted by: lucas In: Uncategorized

ShowJumping is one of the few games that I actually own the rights off.  It’s currently licensed to several websites, most notably at Miniclip and Shockwave.com.   Here are some screenshots:

You can play the game here or here.
It turns out there’s some folks who are better at this than I am, and posted a perfect score [...]

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10 Nov, 2008

Olsenbanden Jr

Posted by: lucas In: Uncategorized

Olsenbanden Jr is another collaboration with Artplant, and another retail game based on a norwegian television show.
It’s a 3rd person point and click adventure game.  check out the gameplay video:
Get the latest Flash Player to see this player.
[Javascript required to view Flash movie, please turn it on and refresh this page]

document.getElementById(”player2″).style.display = “”;

var s2 = [...]

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Game Development Consultancy

Hi. I'm Lucas Meijer. consultant on game development projects I work at Unity. You're looking at my portfolio website.

Please look around, and take a look at my work, my thoughts or more general information about myself.


If you have any questions regarding consulting, licensing of games, or anything else, feel free to email me at lucas@lucasmeijer.com

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