Hey,
Just got back from GDC 2009. A lot of stuff happened, but this post is about the release of Director 11.5
I’m happy to see that after so many years (I’m counting 8), there is finally a director release that has some actual new runtime features:
New audio engine. (5.1 + Filters)
ByteArray support. (One of many [...]
Remember the message window that Director has? Very useful if you just want to quickly try out something. Do it while your game is running or not running, it’s all good.
It’s one of the few Director features that I’ve missed in Unity for a while. When Miguel de Icaza announced an interactive c# program, [...]
I frequently get emails along the lines of “hey, what do you think is a best for my project. director or unity”. The answer to that question totally depens on what kind of project you’re making. Let’s do a quick featurelist:
Unity3D
superb 3D engine
crap 2D support. No layered psd import, no 2d layout functionality
wii support
iPhone [...]
I was happily surprised to see that both Tom Higgins (from UnityTech) and Allen Partridge (from Directorteam @ Adobe) have taken the time to comment on my previous post on webplayer strategies.
Allen made some comments describing his view on the payloads that the shockwave installer carries. (If you’re new here, the shockwaveplayer has an opt [...]
As I move from Director towards Unity for most of my development, I notice a lot of differences between the approaches both companies have towards their product. There’s a lot to be said about these differences. This post is about their approaches to their webplayers, and why this matters for developers like you and me.
Both [...]
In my Director days, I used to refer to all my assets by name. I’ve always found this very comfortable, and it was one of my biggest complaints / annoyances when I started using Unity.
firetextures = []
repeat with i=0 to the maxinteger
hTex = m3D.texture(”fireanimation_”&i)
if voidP(hTex) then exit [...]
As some might have noticed, I’ve started using Unity3D pretty much full time starting several months ago. I used to be a 95% Director developer, but unfortunattely subsequent owners of Director (macromedia and adobe) have left the project in limbo. From a game development point of view, Director 11 is as powerful as Director8.5, which [...]
Grusomme Gabriels forbannelse is the title of a retail game I made with the folks at Artplant. It’s based on a popular norwegian character called (surprise) Kaptain Sabeltann. This is actually our second game about Kaptein Sabeltann, we made another one a few few years ago. This game was written in Director, and is released [...]
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ShowJumping is one of the few games that I actually own the rights off. It’s currently licensed to several websites, most notably at Miniclip and Shockwave.com. Here are some screenshots:
You can play the game here or here.
It turns out there’s some folks who are better at this than I am, and posted a perfect score [...]
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Olsenbanden Jr is another collaboration with Artplant, and another retail game based on a norwegian television show.
It’s a 3rd person point and click adventure game. check out the gameplay video:
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