Lucas Meijer

Game Development Consultancy

Posts Tagged ‘mono

17 Mar, 2009

Message Window in Unity

Posted by: lucas In: Uncategorized

Remember the message window that Director has? Very useful if you just want to quickly try out something. Do it while your game is running or not running, it’s all good.
It’s one of the few Director features that I’ve missed in Unity for a while. When Miguel de Icaza announced an interactive c# program, [...]

14 Feb, 2009

Want to build Mono on Windows?

Posted by: lucas In: Uncategorized

This is my “Things not to forget when building mono on windows” list. Hopefully it will be of use to somebody else too.

Remember that this always takes a lot longer than you like.

Read this first http://www.mono-project.com/Compiling_Mono_on_Windows.

use this:
cd mono
make get-monolite-latest
to get a mcs compiler installed that you will need to compile some mono components.

Do not forget [...]

14 Nov, 2008

On how cool Mono, .Net and C# are.

Posted by: lucas In: Uncategorized

Mono is the software that powers the scripting functionality in Unity3D.
Why this is so exciting? Mono is a free, open source implementation of:

A C# compiler
A .NET CIL Virtual Machine
The .NET class libraries.

Why is that so exciting?
C# is a great language. I think it has a great mix of flexibility, static typing and managing my memory.
C# [...]

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